

But I think I've read somewhere that the code was lost though - or am I mixing this up with something else? I know about the XL Engine implementation of Daggerfall, but I have no idea about its accuracy.įor example, the OpenDUNE project is based on the results of reverse-engineering of the Dune II executable and thus provides a very high level of accuracy in respect to the original game. The third page also has shots that have an FPS counter (although since I haven't played the game I'm not sure if this cannot be actually activated in the full game).īTW, on a somewhat unrelated note, reading this made me think how cool it would be if Daggerfall's source code were released ( Battlespire uses the same engine but in high-res, right?). This content was not created for personal commercial reason's.Yeah, those seem like either debug or cheat messages (maybe a cheat that detects items?). Who knows, maybe listening this will motivate someone to create a remake of the Arena on the new engine, hopefully :)Īll credit's and rights belongs to Eric Heberling and Bethesda Softworks. However, my favorite game is Morrowind, but there are so many remixes and remakes of the main sound, so I didn't found a sense to just make another one. This year (2021) Arena became 27 years old, so this attempt was a nice opportunity to celebrate the birthday of not just one RPG game, but the whole franchise. It is based on the original arrangement structurally and melodically, but totally updated with a modern virtual orchestra sound, to bring the essence of modern soundtrack but to keep the old school tradition at the same time. We can hear it on the character creation screen in the game. This music is a part of the original soundtrack of ''The Elder Scrolls: Arena'' video game, composed by Eric Heberling in 1994.
